/// @file
/// MyLib library global stuff implementation.
/// @author Terry Golubiewski
/// @copyright 2014 Rockwell Collins. All rights reserved.
#include "MyLib/MyLib.h"
#include "InternalIncludes.h"
// Local includes first.
#include "Library/includes.h"
#include "Subsystem/includes.h"
#include "Project/includes.h"
#include "Atdl/includes.h"
#include <rci/includes.h>
#include <boost/includes.hpp>
#include <stdincludes>
#include <sys/includes.h>
#include <c_includes.h>
using namespace std; // Avoid `using` non-standard namespaces.
namespace Atdl { namespace MyLib {
// Local stuff.
namespace {
typedef Typedefs; ///< typedefs go first.
const Consts; ///< Then constants...
enum Enums; ///< ... and Enums.
class Classes; ///< Classes next.
void LocalFuncs(); ///< Local functions.
} // local
const Const AConst = { initializer };
unique_ptr<Singleton> TheSingleton;
Classes::Classes() { }; // Class implementations.
void FreeFunctions() { } // Free function implementations.
void Initialize() { TheSingleton.reset(new Singleton); }
} } // Atdl::MyLib